Lenses, Chapter 28 ( Journal Response)
* Lenses Chapter 28
-Following chapter 27, chapter 28 informs the reader about the meaning of pitching a game. and why it is important to know what you want when building a game, also knowing that you have 3 levels of desire. Also within this chapter, it gives away the important 12 tips of pitching a game idea to clients, here are at least a few of the tips that are listed. 1) Get in the door, 2) Show you are serious, 3) Be Organized, 4)Be passionate, 5) Assume their Point of view, 6) Design your pitch, and so on and so forth. Towards the end of the chapter, there are a few things to consider while pitching your game. Why are you pitching this game to this client? , What will you consider “a successful pitch ”?, What’s in it for the people you are pitching to? , What do the people you are pitching to need to know about your game?. These are just a few questions to ask yourself before you pitch your game.
GD201 Digital Games Prototype
a Game Protottype designated for class
Status | Prototype |
Author | Simon Torres |
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