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Devlog
GD201 Digital Games Prototype
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Death of the level designer (journal response)
May 09, 2021
by
Simon Torres
By reading this article the reader can be able to learn what Procedural Generation in the gaming world actually takes you. Also, the article also informs the reader about the different procedural gene...
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Level Up: Chapter 4 (Journal Response)
April 17, 2021
by
Simon Torres
Level Up Chapter 4 -Within reading this chapter of this book literally tells the reader about the many aspects of documents, such as the GDD ( Game Design Document), the 10- Pager, the one sheet, and...
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Lenses, Chapter 28 ( Journal Response)
April 17, 2021
by
Simon Torres
* Lenses Chapter 28 -Following chapter 27, chapter 28 informs the reader about the meaning of pitching a game. and why it is important to know what you want when building a game, also knowing that you...
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Lenses, Chapter 27 ( Journal Response )
April 17, 2021
by
Simon Torres
Lenses, Chapter 27 -In this chapter of Lenses named, "Your Game will probably have a client" informs the reader of the different situations of when you build a game, and your client decides to censure...
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10 pager ( Bonus Material and Downloadable Content)
April 15, 2021
by
Simon Torres
Bonus Material and Downloadable Content Revenge Mode +: completed all the revenge challenges? beat all of the cup drivers on either normal or hard difficulty? if yes then you can try Revenge mode +. W...
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10 pager (Enemies and Bosses)
April 14, 2021
by
Simon Torres
Enemies and Bosses * As far as enemies and bosses go in NASCAR, this can connect to the Rival system in the following modes, Revenge Mode, Career Mode, and Race Weekend Mode. Rivals can be made by eit...
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10-pager (Mechanics and Modes)
April 14, 2021
by
Simon Torres
Game Mechanics : -Conditional flags: conditional flags are flags that determine how the race will either continue, stop, resume or have a car move out of the way. -Pit Stops: Pit stops would be a bene...
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Next Generation Monetization: Supremacy Goods, Ramin Shokrizade (Journal Response)
April 12, 2021
by
Simon Torres
Within this article, the reader will be able to a deep dive into the concept of video game monetization, within this article the reader will be able to learn that video game monetization is considered...
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Video Game Monetization Strategies, Chris Cobb ( Journal Response)
April 11, 2021
by
Simon Torres
In this article by Chris Cobb, he introduces the concept of monetization to the audience/ reader and how it differs from being a non-paying player of a game to a paying player. According to Chris Cobb...
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level up chapter 9 summary
April 04, 2021
by
Simon Torres
In this chapter of the book the author begins to tell the reader about simple level designs and uses the famous Super Mario Bros level designs and uses aspects and focus of the level designs. All thin...
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10 pager (gameplay experience)
March 21, 2021
by
Simon Torres
Gameplay Experience Now as far as gameplay experience goes I would want the player to feel like he's in an actual NASCAR race, like for example how the actual NASCAR drivers prepare for a race during...
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Roll-A-Ball Update V0.3
March 19, 2021
by
Simon Torres
Roll-A-Ball Update V0,3 For this update, I will add a teleport mechanic where the player will be on a high platform, and the player will be able to roll over a blue cube that will teleport them over t...
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Roll-A-Ball Update V0.2
March 16, 2021
by
Simon Torres
Roll-A-Ball Update v0.2 (Adding More Space) Update v0.2 will add more space for the player to find the collectibles and to possibly explore the level more. Also adding to this the next space ill be ad...
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Roll-A-Ball Update V0.1
March 16, 2021
by
Simon Torres
Roll-A-Ball Update v0.1 ( Adding Game Audio) I feel like for my first update I would want to put Audio/ Music in first because in doing so I would want the player to at least hear some sweet tunes in...
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Level 5:Lenses, Chapter 20 Readers Response
March 06, 2021
by
Simon Torres
Within reading chapter 20 of lenses I had Discovered two parts of this chapter that had really stood out to me, and they were using Audio and balancing art and technology. Firstly while reading the se...
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Theory of Fun, Chapter 10 Reading Response
March 06, 2021
by
Simon Torres
Within reading chapter 10 of the theory of fun The reader is introduced to the physicality element of games. Although this is true, the chapter also tell us the reader how game design teams functions...
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Level 4:10-Pager Section: Character / Controls
March 03, 2021
by
Simon Torres
Character and Controls Character- Technically the character well basically be the car that your driving plus the sponsors that will be included within the game the car manufacturer will also depend on...
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Level 4: 10-Pager Section: Story and Setting
March 03, 2021
by
Simon Torres
Story and Setting Story-Your main story as a NASCAR driver is that you are a driver production, your main goal is to race in all three divisions Of the NASCAR circuit. the name of these three Nascar d...
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Level 4:IGN journal response reading
March 03, 2021
by
Simon Torres
While reading this article posted by IGN, I have learned that to build a fully-fledged game, or you will need help starting the game I would suggest reading this IGN article that helps talk about the...
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Level 2: Hamlets Hit Points Journal Entry
February 15, 2021
by
Simon Torres
In The book Hamlet's Hit Points By Robin Laws begins its story by talking about Narratives from William Shakespeare's Hamlet and the film makers of Casa Blanca and the 007 movie Dr.No to analyze the...
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Level 2: Medium of the Video Game(chapter 5) Journal Entry
February 14, 2021
by
Simon Torres
In Chapter 5 of the book "The Medium of The Video Game " By Mark J.P. Wolf the first few pages of the book give the reader a classic rundown of what does a game bring to the table of the player, what...
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Level 2: 10 page section (Game Mechanics)
February 10, 2021
by
Simon Torres
Cautions- Cautions in NASCAR games Play a very crucial role in the NASCAR game verse for example if there is a wreck in the field or someone has blown a tire or an engine has expired a caution will be...
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Level 2: 10 page section (Game Conflict)
February 10, 2021
by
Simon Torres
As far as Game conflicts goes within my game, the ability to win in itself is the conflict, if you think about it the player needs to obtain the goal, which is to win the race. Even Though the objecti...
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Level 1: Game Concept/Overview( 10 page GDD)
February 06, 2021
by
Simon Torres
Game Concept and Overview Ever wanted to be the best NASCAR driver that you could ever be ? then look no further, This NASCAR project will solely focus on how you want to drive on the track. Take cont...
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Level 1: Journal Response to Lenses Chapter 10
February 05, 2021
by
Simon Torres
The Art of Game Design: A Book of Lenses Chapter 10- While Reading this chapter I admire the fact that this book gives the reader the ability to see how a game historian named David Parlett would see...
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Level 1: Journal Response to Theory of Fun Chapters 2 & 3
February 05, 2021
by
Simon Torres
Theory of Fun For Game Design Chapter 2- While reading Chapter 2 i have learned that many people in psychological terms have a pageant view on the word "game" even to some of the Game Designers , they...
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Level 00: Why am I here ?
February 05, 2021
by
Simon Torres
are you in your final semester? Unfortunately I am not in my final semester I believe I have one more semester to go why am I pursuing game design? I am pursuing game design because I believe that eve...
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