Theory of Fun, Chapter 10 Reading Response
Within reading chapter 10 of the theory of fun The reader is introduced to the physicality element of games. Although this is true, the chapter also tell us the reader how game design teams functions and also compares them to cinema and dance terms. For example, "
. Take dance, for example. The “content creator” in dance is called the choreographer (it used to be called the “dancing master,” but modern dance disliked the old ballet terms and changed it). Choreography is a recognized discipline. For many centuries, it struggled, in fact, because there was no notation system for dance.* That meant that much of the history of this art form is lost to us because there was simply no way to replicate a dance, save by passing it on from master to student." Also the ability to say that it can also be similar to game design is in itself, a fact as well. As it takes a whole team to choreograph a dance, is equal to having teams build a game with testers, designers,writers etc.
GD201 Digital Games Prototype
a Game Protottype designated for class
Status | Prototype |
Author | Simon Torres |
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