Level 5:Lenses, Chapter 20 Readers Response
Within reading chapter 20 of lenses I had Discovered two parts of this chapter that had really stood out to me, and they were using Audio and balancing art and technology. Firstly while reading the section "Using Audio" I noticed something eyecatching, the book actually tells the reader to not set your game's audio like the last thing to do. For example "One serious error that game developers often fall into is to not add music or sound to their game until the very end. A technique I learned from Kyle Gabler is to choose music for your game at the very beginning of your process, as early as possible — possibly before you even know what the game is! If you are able to choose a piece of music that feels the way you want your game to play, you have already efficiently made a great many subconscious decisions about what you want your game to feel like. " One other part that stood out to me was in the section "Balancing Art and Technology" when the book informs the reader to find an artist who has a talent for drawing and technology in itself. For example " One thing you should consider carefully is finding a technical artist for your team. This unusual individual has the eye of an artist and the mind of a computer programmer. A talented technical artist can build bridges between the art team and the engineering team by being able to fluently speak both of their languages and by helping to build tools that make the artists feel in command of the technology and the engineers feel in command of the art."
GD201 Digital Games Prototype
a Game Protottype designated for class
Status | Prototype |
Author | Simon Torres |
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